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The hero character is my own original design

Wang Lu

GAME UI DESIGNER · A DECADE IN

  • 10+YEARS · EXPERIENCE
  • 20+PROJECTS · MULTI-STYLE
  • OBSESSION · DETAIL

Inspiration locates the possible, logic weaves the experience..

Points locate the possible · lines connect the logic · planes carry the experience.

Experience · 10 Years On the Front Line

Skills & Experience

From web and TV to MMO, up to a top-tier anime mobile title — one direction, deepened over a decade.

  • Photoshop
  • Illustrator
  • After Effects
  • Premiere Pro
  • Game UI
  • Icon Design
  • Logo Design
  • Hand-drawing
  • H5 / Web
  • Anime
  • Chinese Style
  • Realistic
  1. 2020.08 – 2025 Shining Nikki Papergames
  2. 2016.07 – 2020.08 Era of Angels Youzu (Shanghai)
  3. 2015.06 – 2016.07 MengMengDa Shanghai Keyu Network
  4. 2014.06 – 2015.04 Zongshi Legend · Metal Slug Guangzhou Jingrui Network
  5. 2010 – 2014 Zhengzhou Univ. of Light Industry Art & Design · Bachelor’s Degree

Selected Work

Archive

04 SERIES

Shining Nikki

01 / 2020 – 2025

Shining Nikki

Honing craft, and my girlish heart

View →
Era of Angels

02 / 2016 – 2018

Era of Angels

My path of growth

View →
Past Projects

03 / 2014 – 2020

Past Projects

Practice and early work

View →
Sketchbook

04 / —

Sketchbook

My emotional narrative

View →

Design Decisions

My Workflow

Rather than finishing a screen, I focus on making every single design decision.

  1. 01

    Read the real need

    Pin down the real problem this UI must solve; once the direction drifts, precision loses its meaning.

  2. 02

    Set the reference

    Anchor to mature UI and concept references — fix the coordinates first, then create.

  3. 03

    Transform the form

    From the reference’s layout, function and shapes I extract a skeleton that can be reshaped into the target function — seeing a form, I remake it into what’s needed rather than copy it.

  4. 04

    Reverse the principle

    While swapping the surface elements, I reverse-engineer the design principle, layout logic and hierarchy — turning “reference” into “understanding.”

  5. 05

    Top-down, by subtraction

    Set the overall character first (rhythm, tension, contrast), then guide the eye, then polish details — controlling the visual focus for the user, leaving only what should be seen.

Get in Touch

Let’s Work Together

435543065@qq.com
WeChat lululucy0853QQ 435543065