WANG LU · PORTFOLIO & RÉSUMÉ — ISSUE Nº 01
Ten years in game UI — measured by restraint, weighted by texture; growing references into interfaces that serve their function, exactly.
Game UI Designer · A Decade In
Trained in advertising design, in the game UI field since 2014 — over ten years on this one track. I independently craft detailed interface elements: graphic buttons, logos, backgrounds, full screens.
I specialize in real-material rendering (stone, wood) and form transformation: reshaping a reference shape or pattern into UI that fits the exact functional need.
I keep a steady hand-drawing practice — armor, machinery, figures, master copies. That command of form lets me draw icons and ornamental elements that serve the interface from scratch — form following function, not assembling stock.
My core isn't output speed — it's aesthetic judgment and design principle: restrained, refined, focused on the primary function. Detailed, never busy.
Not a pile of assets, but case studies read like features: the result first, then the thinking, then the process. Hover to expand, click to read the full story.
This methodology is what sets me apart from "just making images" — judgment and principle, not output volume.
Find the actual problem to solve, not the surface request.
Source same-style game UI, or fitting concept references.
Spot layout / function / shapes that can be reshaped into the target UI.
Swap elements, reverse-engineer the principle, layout logic and hierarchy, then design from it.
Nothing busy — refined, focused on the primary function. The user sees only what I intend.
Not game UI. Daily hand-drawing — armor, machinery, figures, master copies. Drawing form by hand is what makes precise, interface-ready icons possible.
Interfaces made with quality, with thinking, and dependable to ship — that's my standard on every project. I care more about the reasoning behind each decision than raw output speed. If that's what you're after, let's talk.
For privacy, no phone number is published on this site.
Thanks for viewing —